Showing posts with label Tournaments. Show all posts
Showing posts with label Tournaments. Show all posts

Wednesday, September 5, 2007

Melty Rice: Results of Sac-Con

What I learned from my first tourney:

1) The more you think you're not nervous, the more you'll be.

2) NEVER 236C in the air, thinking it is safe. You're 2C/any ground combo fodder. (Then again, I never used this before, but for some reason I did just for the match :/)

3) Don't overplay before the day of.

That is all. I need revenge.

Or... maybe it's time to get back to my roots. Kooh did get a new outfit after all...

Mmm. Zippers and stripes.

Thursday, August 30, 2007

Melty Rice: Sac-Con Prepping Time.

Thankfully enough it seems I've improved a little bit in terms of combos and such. However, I've decided Kohaku is simply too slow and readable to be played seriously, thus Aoko will be my main.

Thing is that I'm a bit readable, and it's dishearting to see the highest Aoko in Japan knocked down by a quick two round in the Super Battle Opera...

Oh well. Guess I'll rise to the occasion, hopefully, heh.

Tuesday, August 28, 2007

Melty Rice: Kohaku Buffing

I was playing through Melty Blood: Act Candenza today and realized something.

The Kohaku Mr. China move, 41236 C in Heat, seemed like a useless change. Previously in Version 1.02 non-blood was hitting, but blockable, and viable to be jumped on reaction. However, in version 1.03 it is now unblockable. This is interesting, because basic shield contact ensures sprite to hit ground just as the animation finishes buffering; it successfully links to Mr. China, hitting for approximately 2.1k, given your opponent isn't expecting to double jump mid-A smacking, on the way to the floor. Probably only practical in Max modes, but interesting nevertheless.

Seems I can do the corner loop more reliably as well. Can't wait for tomorrow's session and the Sac-Con tournament this Sunday.