Tuesday, August 28, 2007

Melty Rice: Kohaku Buffing

I was playing through Melty Blood: Act Candenza today and realized something.

The Kohaku Mr. China move, 41236 C in Heat, seemed like a useless change. Previously in Version 1.02 non-blood was hitting, but blockable, and viable to be jumped on reaction. However, in version 1.03 it is now unblockable. This is interesting, because basic shield contact ensures sprite to hit ground just as the animation finishes buffering; it successfully links to Mr. China, hitting for approximately 2.1k, given your opponent isn't expecting to double jump mid-A smacking, on the way to the floor. Probably only practical in Max modes, but interesting nevertheless.

Seems I can do the corner loop more reliably as well. Can't wait for tomorrow's session and the Sac-Con tournament this Sunday.

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